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GAME CHANGERS: WOMEN GAME ARTISTS DISCUSS LIFE IN THE INDUSTRY

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#1 JennyPH79

JennyPH79

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Posted 14 October 2013 - 01:55 PM

GAME CHANGERS: WOMEN GAME ARTISTS DISCUSS LIFE IN THE INDUSTRY
Thursday, October 17th 12:00 pm – 7:30 pm
Moore College of Art & Design
20th & The Parkway
Philadelphia, PA 19147
215-965-4012
  • 914041424105702423-jessica-hara-campbell

Please click here to register for the Keynote
Please click here to register for the Panel

GAME CHANGERS: WOMEN GAME ARTISTS DISCUSS LIFE IN THE INDUSTRY
Thursday, October 17, 2013

 

Free and open to the public

 

To kick-off its innovative, new Interactive & Motion Arts major, Moore College of Art & Design is hosting "Game Changers: Women Game Artists Discuss Life in the Industry," a day-long event featuring a dynamic roster of women game artists.  It is being presented in partnership with the Philadelphia Game Lab’s 2013 Grassroots Game Conference, scheduled for October 14-20 in locations throughout the city.


12:00 pm - 1:00 pm - Keynote Speaker
Jessica Hara Campbell, Environment Artist/Level Designer, Bioware
"Min-Maxing Your Skill Tree: Surviving and Thriving in the Game Industry"

3:30 pm - 5:15 pm - Game Art Workshop
3:30 pm - 4:00 pm Students (grades 7-12) arrive/sign in
4:00 pm - 5:15 pm Workshop: Explore game art and animation using MIT's Scratch programming environment. Using art within the Scratch library or your own artwork, you will learn to animate and move characters through a world of your own creation.


5:30 pm - 6:30 pm - Panel Discussion

Moderated by Dave Inscore, Co-Founder of Big Huge Games
with
Helen Zhang, Animator, Backflip Studios
Taylor Fischer, Concept Artist, Firaxis
Tatiana Malinko, Character artist, Zenimax
Zoe Brookes, Irrational
Jessica Hara Campbell, Environment Artist/Level Designer, Bioware

 


Join us for an engaging discussion and exploration of what it means to be a woman in the industry. Each panelist will share her experience in this creative field, its highs and lows, and will offer thoughts on where the industry is heading for the next generation of talented developers

 

A reception will follow.

Read an article about Moore's new major in Interactive & Motion Arts in Metro

Pictured: Top: Jessica Hara Campbell's World Design - Kingdoms of Amalur: Reckoning, Odarath - Gorhart, Wii Project, Rabbits and Variation and Wii Project, Cow. Slideshow below: Jessica Hara Campbell, Helen Zhang, Tatiana Malinko
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  • 6176432708585742-grassroots.full.png

 

 







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